This means some of their Skill Points will be wasted in a lot of cases, and that makes it even harder to dump points into 4 Skills total. I strongly suggest not using your Companions for 2 of the characters that take 3 Non-Combat Skills, because some of them have terrible combinations of Skills, and you might have to ignore one Skill they already have points in, in order to select something else that is more suited. Party Composition is not just about the characters you make though, and you will need to figure out how to best fit Companions, as you cannot have a fully customized party. There are very few Armor and Weapon Modding checks in the game, so you won’t miss out much doing this. This is very difficult to accomplish and not get your ass kicked in combat, so I suggest creating a separate party member that you just keep at Ranger HQ who only places points into Weapon and Armor Modding to make it so you only need to do this on 2 party members. There are 16 Non-Combat Skills in Wasteland 3, and if you want to invest significant points into each of them, then you’ll need to select 1 Combat Skill, and 3 other Skills on 4 of your 6 party members in order to cover them all. For this reason, not every character should be purely combat focused, and it would be wise to sacrifice a bit of damage on most characters in exchange for some flexibility in the means to resolve each scenario the way you see fit. Combat is not the end all in Wasteland 3, and much of your success in the game is dependent upon your other Skills, which can make things much easier for you. In this Wasteland 3 Guide we’re going to be taking a look at party composition, and how to make a good party that synergizes well with one another and the game itself.
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